Archive for the ‘decks’ Category

Having Trouble with Lands?

December 12th, 2009

Are you having trouble making your deck work? Keep getting mana screwed, or mana flooded? Well I have come up with a calculation that gives you the perfect % of lands for each color you need in a nonmonocolored deck. I have also made a calculation that tells you the perfect % of lands you need for your deck based on the mana costs of the cards.

 

First Calculation # of lands:

1) Count the # of cards in your deck then times that by .4

X= # of cards

Y= 40% of cards in your deck

X*.4=Y

For a 60 card deck Y is 24.

Fora 40 card deck Y is 16.

If you have a premade deck Skip this part and make Y= to the # of lands already in your deck.

 

2) Now minus X(# of cards in deck) by Y(# of lands in deck/calculation above) then times that by 4.

Z= Avrage overall mana in your deck.

(X-Y)4=Z

 

Z is 144 in a 60 card deck (with Y as 24)

Z is 96 in a 40 card deck (with Y as 16)

 

3) Now add up all your cards in your deck’s converted mana cost and let the # be A. Now minus Z by A

Z-A=#

Now if your number is a posative and less than ten (Ex. 8). Than you are fine but if it is over posative 10 than you need to minus a land from your deck and add a new card per 10. (Like if you got 25 then you will need to minus two land and add 2 new cards, if its 11 then you will need to minus 1 land ect). Now if you get a negative number less than ten (-8) than your fine. Now if you get like with posotive, if you have -10 then you need to insted take out a card and add a land. And like above per 10 like if you have a -22 then you need to minus two cards and add 2 lands. After this redo this problem and adjust accordingly until you do not have anything <-10 or >10.

This equasion is experimental so please try it out for me and tell me what I need to adjust accouringly. (Use Comments)

 

 

Now the Second equasion: How to choose how mana lands of each color.

1) “Catagorize” how mana points of each color gets.

Rules:

A monocolored card gives 1 point to its color (including artifacts)

A gold card counts as 1 for each of its colors unless it is 1 of each color in the deck then put it off to the side well deal with it later.(including artifacts)

A hybrid card counts as 1 to each of its colors or if it has 1 of evry color in deck then count it as 0

A colorless artifact counts as 0 if it is colored look above.

2) Now add up all of the color points and divid 100 by it (round to nerest whole #).

Ex. 2 W +14 U= 16   then 100/16 =6.25 rounded =6.

Now times the number you just got (my ex is 6) by the origional number then at a % sign to the back.

Ex. 2 (W) *6=12 add a % to make it 12%

       14 (U) *6=84 add a % to make it 84%

(It might not come out to 100% so add the extra evenly to all %s

Ex. 12+84= 96. 100-96=4 so add 2 to all % making 14% and 86%

3) Almost done now you need to make all percents a decimal (move decimal point two spaces over to the left).  Then times the amount of lands in your deck by that amount. Round to the nerest whole number.

W 14% and U 86%

20 lands in the deck so 20*.14=2.8 -> 3

20*.86=17.2 -> 17

4)Now for the last step remember the gold cards before well I had 15 that were evry color so divid that number by 3 and round to the nearest whole number.

15/3=5

Lastly take that number and subtract it from the most amount of lands and add it to the least.

17-5=12 islands

3+5=8 plains

Note: If your most becomes tied take from the one you havnt taken lands from yet. If the least amount becomes tied with the second least amount add to the one you havnt added to yet.

 

 

Thank you for reading this long  LONG equasion of mine the Color one worked for me perfectly but the top one is untried please comment on how this works or how i can make it similer. You may also e-mail me and calvin at czmtgblog@gmail.com

Tags: , , , , ,
Posted in Magic: the Gathering, Strategy, Teaching, decks | Comments (0)

Card of the Month: August 2009

September 9th, 2009

Swinging into first place this month is lighting bolt.  The lovly spell that leaves your opponent smoking on the ground…(or a summoned creature). Also Lightning bolt is taken out of DnD another game that Wizards of the Coast made.

lightning_bolt

Lighting bolt= About $1.25

This card should be in all (ok almost all) red decks. It is a card that can change the outcome of a game. Having 4 of thies in your deak means that you can deal 12 damage divided by 3 to any creature or player. Take out a captian of the watch or an annoying plainswalker.

Heres a few decks that you can throw a lightning bolt (it is a common) into:

Burn decks

Tribal decks

Mono red decks

creatureless decks

and a few others.

 

A few knock off lighting bolts are:

Strafe

Strafe

Lava Spike

LavaSpike

 

Not as good…ok not nearly as good they have “hidden ties” like Strafe that means you almost need to side board it, and Lava spike is great for just hurting your enemy but if its in your hand when you need to keep a creature (I have had this a few times). You go: *sigh* I need a *** **** lighting bolt. I swear it always seems to be the next card.

Thats all about lighting bolt but its time for you to Vote for the next CoM if you havnt done so already!

Tags: , , , ,
Posted in Card of the month, Magic: the Gathering, announcements, decks | Comments (0)

5 top most annoying cards with haste!

May 13th, 2009

It’s Zach in the new set alot of creatures gain haste!

#5 is

igneouspouncer

Igneous Pouncer. It is great to throw one or two into the deck so when the opponent is tapped out or has no creatures just pop this guy into play and swing for 5 OR the more likly just cycle him to get yourself a despratly needed land. This guy is great for limited even though he costs a bit much…

Next for #4 is

sphinxofthesteelwind

Alot of poeple are going to be annoyed that I put this in as #4 because its a screwed up akroma angel of wrath! The this is its a 6/6 for a messed up 8 and doent have protection from the main removal color black. Dont get me wronge this is great for playing limited but if your not I’d seggest you go get an angel of wrath.

#3 in the countdown is:

madrushcyclops

Just plainly who doesnt like a 3/4 that gives evrything haste? Its a 3/4 for 4 mana=good its not monocolored=not so good But it gives your apoclyps hydra haste and all your other goody good jund cards like your dragons haste. It makes for a fun combonation!

#2 is

blitzhellion1

No matter what this card will do a great deal of damage to your opponent and lets say it gets into a decking battle this card really holds itself up to high expectations….

Now for #1————-

bloodbraidelf2

Most people are probobly saying wait? WHAT? but heres the thing, who doesnt like attacking with a 3/2 on turn four and getting a free extra spell. lets say this could be a collosal might? 7 damage turn 4?  is someone else smelling victory or is it just me? (yes this is a great combo for limited yes I used it and Yes I won the games I used it in)

Collossal might:

colossalmight

Tags: , , ,
Posted in Alara Reborn, Combos, Effects, Review, Strategy, Teaching, decks | Comments (4)

My Cascade Deck

May 10th, 2009

I was looking around to see what I should  post about…

I looked on the Magic the Gathering website and saw a post there about cascade and how it was developed. Click here to see

I read that and it gave me the idea to post about my cascade deck.

Just like in the post I made it so that I almost always get the card I want. I have 3 bloodbraid elfs in the deck arguably the best card in the set:

bloodbraidelf

I got 3 malestrum nexesus:

maelstromnexus

And a bounch of other cascade cards. If you didn’t know you can give a card Cascade 2 or even 4! Its insane what you can do with cascade. And because all cards in the deck exept for 6 two drops (terminate and the grand Leach thing) I always get what I want. Like in the MAgic the gathering post (offical website) I love using:

bituminousblast

Cascading into:

bloodbraidelf1

Cascading into:

terminate1

And then Killing two of calvins creatures and blocking ther third.

Also with four:

capturedsunlight

They usually start the cascades…

I dont get to use the spinx the much it costs way to much but if I do use it i usually hallarouliously (<- spelled wrong) cascade into an enlisted wurm:

enlistedwurm

Thats all for now sorry I havnt been posting verry much I couldnt find anything to post!

Tags: , ,
Posted in Alara Reborn, Combos, Effects, decks | Comments (1)

Duel Decks: Jace vs. Chandra

November 11th, 2008

Hello! Our copies of Jace vs. Chandra arrived today! We played 2 games with the decks. The main problem with Jace is that you often get mana flooded.

Jace’s Deck

Lands

1 Terrain Generator

23 Island

Planeswalkers

1 Jace Beleren

Creatures

1 Martyr of Frost

2 Fathom Seer

1 Voidmage Apprentice

2 Wall of Deceit

1 Willbender

1 Bottle Gnomes

2 Man-o’-War

1 Ophidian

1 Fledgling Mawkor

1 Waterspout Djinn

2 Mulldrifter

1 Air Elemental

1 Guile

1 Riftwing Cloudsnake

2 Spire Golem

1 Aethersnipe

1 Brine Elemental

1 Quicksilver Dragon

1 Errant Ephemeron

Other Spells

1 Ancestral Vision

1 Mind Stone

1 Daze

2 Counterspell

2 Repulse

1 Fact or Fiction

1 Gush

2 Condescend

Chandra’s Deck

Lands

1 Keldon Megaliths

24 Mountain

Planeswalkers

1 Chandra Nalaar

Creatures

2 Flamekin Brawler

1 Fireslinger

2 Soulbright Flamekin

1 Pyre Charger

2 Slith Firewalker

1 Flamekin Invoker

2 Inner-Flame Acolyte

1 Flametongue Kavu

2 Furnace Whelp

1 Rakdos Pit Dragon

1 Ingot Chewer

2 Oxidda Golem

1 Chartooth Cougar

1 Hostility

Other Spells

2 Firebolt

2 Seal of Fire

2 Incinerate

1 Magma Jet

1 Flame Javelin

1 Cone of Flame

2 Fireblast

2 Fireball

1 Demonfire

Games

Game 1:
I played Jace, Zach played Chandra.

I was able to get out a few creatures quickly, and attack for 4, but Zach quickly got the upper hand. Although I was able to counter his spells, he was eventually able to overwhelm me. He won with 16 life. Jace and Chandra never actually came out.

Game 2:
I played Chandra and Zach played Jace. 

We had a very close game. I was desperatly trying ot get rid of all the cards in my hand to play Demonfire. I was able to play Soulbright Flamekin. I was going to die next turn no matter what. Zach had 11 life, and I had Fireslinger, soulbright Flame kin, and 9 mountains in play, and only Demonfire in my hand. This meant 9 damage to him. Then I realised I could use Soulbright Flamekin to get the extra 2 mana for 2 more damage. Now, I dealt him 10 damage with Demonfire. He thought he was saved, because I had 2 life and was going to lose next turn, but I tapped Fireslinger to kill him. I won with 1 life. No planeswalkers, again.

Game 3:
I played Chandra and Zach played a faeries deck.

Zach overwhelmed me with faeries. I died.

Game 4: 

I played Chandra and Zach played his land destroy deck.

I was able to get out Hostility early in the game. We both interpreted it to mean you get the 3/1 creatures when anything deals damage. I got 127 3/1 elementals. I killed Hostility, and attacked. Zach died.

Game 3:

I played Jace, Zach played turn-taking deck.

I was able to get out Guile very early, and Zach got out Stuffy Doll. I played Jace Beleren, then I bounced Stuffy Doll back to his hand, he replayed it, I bounced it again. He played Beacon of Tomorrows. I unmorphed Willbender to change the target to me, so I gained an extra turn. I got out a lot of flying creatures, and attacked for lethal.

Game 4:
I used Jace, Zach used his land destroy deck.

Zach got very mana screwed. He had only 4 lands the entire game, and none of the right color. I got out Jace, and Zach gave up.

Final Verdict

So, which is better? In my opinion, Chandra is better. Sure, Jace is fun to play as, but I like Chandra better. But, you can vote for your opinion in this poll:

Jace vs. Chandra

View Results

Loading ... Loading ...

Tags: , ,
Posted in Magic: the Gathering, decks | Comments (2)

100th Post!

November 11th, 2008

Hello! This is the blog’s 100th post! Today, I’m going to be posting the decklist of one of my decks. Zach hates it. It isn’t that good, but it is capable of causing the game to go on forever, and every once in a while end in a draw. I rarely win with it, but I do sometimes.

My White Deck

Card                        #

Lands

Plains                       22

Creatures

Celestial Ancient       1

Michiko Konda, Truth Seeker          1

Platinum angel           1

Skyhunter Prowler      1

Voidstone Gargoyle    1

Lost Auramancers       1

Knight of Sursi            1

Valor                           1

Paladin of Prahv          1

Brigid, Hero of Kinsbale     1

Oracle of Nectars        1

Castle Raptors             1

Loxodon Gatekeeper    1

Enchantments

Endless Horisons         1

Story Circle                  1

Aegis of Honor            1

Oblivion Ring               2

Weight of Conscience  1

Greater Auramancy       1

Recumbent Bliss           2

Griffin Guide                 1

Prison Term                  1

Barren Glory                  1

Faith’s Feathers            2

Light Form Within         1

Noncreature Artifacts

Paradise Plume             1

Sorcerys

Reteather                      1

Resurrection                 1

Worldpurge                   1

Austere Command        1

Restore Balance             1

Instants

Disenchant                    1

Planeswalkers

Ajani Goldmane              1

 

The cards Zach hates most in this deck are Story Circle and Platinum Angel. If I get either out, I’ll probably win unless he can kill them.

Tags:
Posted in Magic: the Gathering, decks | Comments (1)