Thats it NEW YEAR! I hope you all have a happy new year and I left this poll open because of last months messup. I though it deserves 3 weeks insted of 2.
Now for the card we had a verry close game. So close actually:

By one vote!

This card wasn’t celebrated for being good until just recently when poeple started figuring out how to use it in some decks.
Eldrazi Monument was about $5
Now it is $7.75
It is obviously great in a token deck but some poeple don’t look to deep into it. If your playing standard you could use Bloodghast in a landfall deck with this.

Eldrazi won over Emeris because the monument won a couple of tornements increasing its popularity just enough to have in win over shields.
And in my opinion Eldrazi Monument is better than Akroma’s memorial:

Mainly for the fact that Eldrazi makes all your creatures indestructable and costs 2 less. Even though Eldrazi has its obviously bad effect if the deck is built around it or thrown into a good token deck its effect can be negated.
Also if you dont already know Eldrazi is in the name of the Zendikar block’s 3rd set. Rise of Eldrazi and the possible return of merit lage. Look here to read more.
Thanks for ready and remember to vote for this months CoM
Tags: Akroma's Memorial, Card of the month, Eldrazi Monument
Posted in Card of the month, Combos, Magic: the Gathering, Strategy, Teaching, announcements, zendikar | Comments (0)
Well this was a good Poll with a lot of poeple participating!

As you see the card of the month was Sen Triplets…
Now this card is an amazing card! It has the ability to steal cards from your opponent. Do you know how annoying that is? Trust me I sadly know.-yes I do have the card it rocks-
Whats so good ok what if my opponent is playing off color(s)?
Sen Triplets (ill say sen for short) is 3 colors white blue black. Alot of people play with deaks that consist of white and black and blue is sadly not played so much in standard. Also most poeple will put this in thier domain deck -That’ll hurt- or they will throw in a few Grix illutionist or another card that turns a land into the basic land type of your choice!
Sen is a great card in many ways. A 3/3 with an effect usually costs 4 w/o including how good the effect is! Amazingly sen’s effect only counts as 1 extra mana helping the chances of playing it greatly!
Well thats all for now theres really isnt too much to write about with this card…But still please vote on our polls and the next card of the month post will be in…1 month!
Tags: Card of the month, Grix Illutionist, sen triplets
Posted in Card of the month, Combos, Magic: the Gathering, announcements | Comments (1)
I finally found a way to write a normal post, so here’s part 4, Jund
The first combo will do the same thing Maelstrom Pulse does, with the bonus of giving you a 3/2 creature. (And destroying a land, if you want. But only one permanent no matter what.)


There are, of course, other advantages to this combo. With this, you can play a blue or white card in a deck with no blue or white sources. (You would probably be better off using nonbasics for that, but you can do it.) You can return anything to your hand with Master Transmuter, although you can still only take back an artifact. (While cards are in yor hand, they aren’t artifacts, they’re omly colorless) You can return a land and bring down a Darksteel collosus. (I just realised, this combo would be better off in Esper, and in Conflux. But it’s here because of Vithian Renegades, and Conflux is over, and Esper is over for Alara Reborn.)
The second combo applies to Jund, which it should. It will give you a victory very quickly if your creature survives the attck, and if not, you can try again with another creature.



With both equiptments attached to the same creature, and no tapped mana, you give a creature +4/+2 and trample, than use the rest of your mana to pay the X cost on Deamonspine Whip. If you have 3 mana, and attach this to a creature with power 0, it’s already 10 damage. But you’re obviously going to attach it to something bigger. (Unless you have a lust to attack with a Stuffy Doll…) If you attach it to a 5-power or greater creature, it’s an attack for the win. (And that’s assuming 3 mana…) If you also use Spellbreaker Behemoth, your opponent better have some countermagic or Path to Exile.
The next combo will punish your opponent for using nonbasic lands. You do not want to be on the receiving end of this if you have a large amount of nonbasics. (If you know you’re playing against a deck without nonbasics, don’t use a deck with this combo. That or put this combo on a sideboard, but it’s more of a casual combo, where there are no sideboards.)



If your opponent is running a lot of nonbasics, then that combo can just be mean. If you put it into a deck that usually has lots of little creatures it can be devastating. If you have the mana to play Wound reflection after you’ve played Mercadia’s Downfall, you could easily sneak in extra damage.
I’ll post part 5, Naya, hopefully on Thursday. (I’m busy tomorrow.) If not, I will write it by the end of Saturday.
Tags: alara reborn, anathemancer, Combos, mage slayer, vithian renegades
Posted in Alara Reborn, Combos, Magic: the Gathering | Comments (0)
Part 1 – Bant
Part 2 – Esper
Today, I have part 3 (Grixis) for you.
Yes, this combo does use white, and I do know that. But I don’t want my part 6 to steal all of the combos from the other shards. What this does is give you lots of 2/2 zombies with lifelink, then gives you the ability to use those to… Well, I’ll just show you:


This combo can kill your opponent in 2 turns, if used the right way. In fact, if you use it with the combo from part 2, it most likely will kill in 2 turns. If you’re against a deck that gains life, it will take longer, but it will still win through milling.
The second combo will give lots of mill. In fact, there aren’t many combos in Grixis, so mill might be the best way to go with a Grixis combo deck. In fact, one of the cards was used in the last combo.



This doesn’t produce any effect other than milling, but it will probably get rid of at least 20 cards. If you can repeat a few times, you will win. Anyway, you’ll want to play Mind Funeral, use the second effect of Lich Lord of Unx, and then attack with Nemesis of Reason.
Grixis hasn’t had many fun combos. I know that neither of those are very good. Jund and Naya will be much better, and the cross shard combos will be the best.
Tags: grixis combos, milling
Posted in Alara Reborn, Combos, Magic: the Gathering | Comments (0)
Part 1 -Bant
Combo #1: 3 turns in a row without your opponent
This combo involves Sen Triplets and Mindslaver:


If you play those side by side, and sacrifice Mindslaver, you can play the cards your opponent would play on your turn, control his/her whole turn on his/her turn, then repeat on your turn. If you want to be sure of Sen Triplets getting out and staying out, you can use Mindslaver to see if your opponent has any removal or burn, and if s/he does play it on one of their creatures, then play Sen Triplets with a good chance of it staying out. What if you want to get Mindslaver out before turn 6?

What if you want to use Mindslaver again?

Use Master Transmuter to return this to your hand and put it into play, then return Mindslaver to your hand. Next turn, it can come back out.
Combo 2: Invincible Creatures
As long as your creatures are artifacts, this combo will prevent all damage from being dealt to any of them.


This worke even better if you have 2 Master Transmuters. As long as you keep one mana untapped, you can tap Master Transmuter to return Ethersworn Sheildmage to your hand, then back to play. If you have 2, or have an Unbender Tine, you can do it twice, meaning your artifact creatures are safe from anything other than cards that either destroy them or remove them from the game.
Combo 3: Destroy your opponent’s creatures for WB
This combo will allow you to get rid of every single one of your opponent’s creatures, and there’s not much s/he could do about it. It only costs 2 mana, and as an extra bonus every single one of your creatures becomes a 2/2.


If you want to stay in standard, you can use Godhead of Awe:
This combo can quickly turn the game in your favor on turn 5, with you attacking with a bunch of 2/2s, and all of your opponent’s creatures dead. (Humility does strange things if you turn noncreature permanents into creatures. For example, if you turn a land into a creature with Humility out, the land will no longer be able to tap for mana as long as its a creature. Also, if you turn Humility itself into a creature, it makes itself lose all abilities, and I don’t even know what that will do.)
Tags: Ethersworn Shieldmage, sen triplets, zealous persecution
Posted in Alara Reborn, Combos, Magic: the Gathering | Comments (2)
It’s Zach in the new set alot of creatures gain haste!
#5 is

Igneous Pouncer. It is great to throw one or two into the deck so when the opponent is tapped out or has no creatures just pop this guy into play and swing for 5 OR the more likly just cycle him to get yourself a despratly needed land. This guy is great for limited even though he costs a bit much…
Next for #4 is

Alot of poeple are going to be annoyed that I put this in as #4 because its a screwed up akroma angel of wrath! The this is its a 6/6 for a messed up 8 and doent have protection from the main removal color black. Dont get me wronge this is great for playing limited but if your not I’d seggest you go get an angel of wrath.
#3 in the countdown is:

Just plainly who doesnt like a 3/4 that gives evrything haste? Its a 3/4 for 4 mana=good its not monocolored=not so good But it gives your apoclyps hydra haste and all your other goody good jund cards like your dragons haste. It makes for a fun combonation!
#2 is

No matter what this card will do a great deal of damage to your opponent and lets say it gets into a decking battle this card really holds itself up to high expectations….
Now for #1————-

Most people are probobly saying wait? WHAT? but heres the thing, who doesnt like attacking with a 3/2 on turn four and getting a free extra spell. lets say this could be a collosal might? 7 damage turn 4? is someone else smelling victory or is it just me? (yes this is a great combo for limited yes I used it and Yes I won the games I used it in)
Collossal might:

Tags: alara reborn, blitz hellion, Bloodbraid Elf, haste
Posted in Alara Reborn, Combos, Effects, Review, Strategy, Teaching, decks | Comments (4)
I was looking around to see what I should post about…
I looked on the Magic the Gathering website and saw a post there about cascade and how it was developed. Click here to see
I read that and it gave me the idea to post about my cascade deck.
Just like in the post I made it so that I almost always get the card I want. I have 3 bloodbraid elfs in the deck arguably the best card in the set:

I got 3 malestrum nexesus:

And a bounch of other cascade cards. If you didn’t know you can give a card Cascade 2 or even 4! Its insane what you can do with cascade. And because all cards in the deck exept for 6 two drops (terminate and the grand Leach thing) I always get what I want. Like in the MAgic the gathering post (offical website) I love using:

Cascading into:

Cascading into:

And then Killing two of calvins creatures and blocking ther third.
Also with four:

They usually start the cascades…
I dont get to use the spinx the much it costs way to much but if I do use it i usually hallarouliously (<- spelled wrong) cascade into an enlisted wurm:

Thats all for now sorry I havnt been posting verry much I couldnt find anything to post!
Tags: alara reborn, Cascade, Magic: the Gathering
Posted in Alara Reborn, Combos, Effects, decks | Comments (1)
Not surprisingly exploding into #1 on the poll is BANEFIRE!
If you dont know what banefire is well… Just look at the picture:

Banefire is one of thoes $10 rares that you just have so much fun playing. It is in a combonation with Appocolypse Hydra and Martial Coup. All three cards have X abilities and if they pay 5 or more they get a great effect! Here are the other two:


Ok back to banefire. Banefire is a great card and works well in any red deck. You can play it for 3 to kill a creature (not recommended) or you can pay it for 6 and smash that big naya creature or the oppoenent with it. Counter deck have absolutly no effect on it which is verry nice. Also it is just deadly in a stale mate game when you have 10 mana out adleast and send it shooting at your oppoent for 9 and the win…
Vertually Banefire is an upgrade from Blaze:

Dont get me wronge Blaze in nice but it might get dropped out of standard if not reprinted in 11th. Sure Blaze is only worth about $1 but it can still be used to annoy your oppoenent. Just if your agenst a counter deck which has strengthend in Alara reborn you really cant do much.
Also Banefire goes great with double the damage cards like Wound Reflection.
That makes the banefire become a nice 10 damage that cannot be prevented or counterd.
Banefire doesnt have the dividing ability like Fire ball but then agian Fireball can easily be counterd… (like in Jace Vs Chandra)

If you open a Banefire in a pack you are crazy not to put it into a deck that has red that you own… Unless of corse you trading it for an Appocolypse Hydra. Ok DONT BE LIKE CALVIN DO NOT TRADE IT FOR AN APPOCOLYPSE HYDRA_BAD BAD TRADE!
-And I will post about the release tommorow I have a feeling I will get somewhat lucky!
Tags: Appocolypse Hydra, banefire, blaze, Card of the month, fireball, Martial Coup
Posted in Card of the month, Combos, Magic: the Gathering, Strategy, Teaching, announcements | Comments (2)
I’ve decided to take a break from talking about futrure sets for today, becasue that’s all I’ve been doing lately. (Although possibly a big announcement sometime this week.) So today, I’m going to posr a few combos that I’ve found.
The first combo is a swing for infinity combo. There might be better choices for infinate damage, because if your opponent doesn’t lose that turn (ex. by playing fog), you lose, but it would be fun to pull off.



Play Mass Hysteria and Dijinn Illuminatus. Play Pact of the Titan. Replicate a few trillion times. Make sure you have enough mana to counter fog or whatever your opponent tries to play to pervent combat damage. The only thing that could save you if fog or holy day resolves is Angel’s Grace or a few trillion mana. (It also doesn’t hurt to leave a few billion giants untapped so you’re not open to your opponent’s attack. It would be very funny to have a few trillion 4/4 giants out and then lose to your opponent’s attack.)
The second combo is more of a strategy. The combo is Worldpurge and Oblivion Ring.


This combo will allow you to have a huge creature out that would normally be destroyed very quickly. You can cast (I have to get into the habit of saying cast, not play, because play is turning into cast, if you don’t already know) any permanent (preferably a big creature with flying and/or trample) and oblivion ring it, where it will remain safely reoved from the game while you worldpurge everything (including Obivion Ring) back to the owner’s hand. When Oblivion Ring leaves play to return to your hand, you’ll get back your big creature, and because your opponent will have only one mana, not enough to cast a destroy spell. If you remove 2 big creatures from the game with oblivion ring, you will be ale to mount a large attack on the next turn, and your opponent will have nothing to do about it! Not only that, but you will also have your oblivion rings either in your deck or in your hand, so you can use it on your opponent’s permanents whenever you want. (Just don’t O-Ring your opponent’s permanents before the worldpurge.)
Tags: infinate damage, Worldpurge
Posted in Combos, Magic: the Gathering, Strategy | Comments (0)
Calvin and I were playing a game and I was going to win, I was using my plainswalker deck that has evry plainswalker exept for elspeth. So I said can we play and let me get all my plainswalkers out and use thier best – effects. So after a few turns I get the other 4 plainswalkers I didnt need out and this is what I did: -Note- I say 8 plainswalkers because If you have two plainswalkers with the same name in the typebox they are both destroyed. Hence Agani vengent and goldmane. During this I used goldmane:
Now if you had these 8 plainswalkers:
Jace-

Chandra-

Ajani goldmane-

Guruk-

Liliana-

Tezzeret-

Nicol Bolas plainswalker DUN DUN DUN…..-

Sharken Vol (fav its just so much fun!)-

Lastly lovly Elspeth I did not use her but this is the card and what I would have done anyway:-

and you could use all thier best – effects you should do them in this order.
1: Ajani goldmane -(or Vengent If being used) you put a insanly big create/Insanly big creature into play (or with vengent you destroy all lands they control and make them helpless)
2:Chandra- Just burn them and thier creatures for 10 so they cannot block or if they have some insanly big guy like Apoclips hydra or Krosan cloud Scrapper out they will be alot easier to kill. Also you get creatures in the graveyard.
3:Nicol bolas plainswalker- Use this after chandra to destroy more creatures/permanents and get more crap into the graveyard and If your opponent is lucky they will be at 3 If not you won so you dont need to keep reading.
4:Jace- Another nice plainswalker deck them for 20 and if thier lucky (again) they will still have cards left. Yes this is another thing to set up for Vess
5:Liliana- It is time redeem all your lost creatures for a last shot at survival It will be nice to see the look on your opponents face when you do this!
6: Tezzeret- Turn all thoes noncreature artifact creatures and wimpy artifact creatures into 5/5 killing mecs!
7:Guruk- Needless to explain make all those lovly creatures into 3/3 tramplers of death!
8:Elspeth- Use her nice all those huge things become unstoppable effect!
9:Sharken Vol- Lastly for all those who are screaming: ARE YOU AN IDIOT?! WHAT ABOUT THE DRAGONS? I gotcha! Use Sharken’s +1 effect so all those monstrosities can attack this turn and become alittle stronger and If you dont win the game after this… I pitty you!
I did do it this way because I did’nt have Elspeth but I did evrything else so f you some how get out almost all the plainswalkers to date then do it this way you will win, also NOTE: you will have alot of plainswalkers that take up most of the field dont forget one!
Tags: ajani, bolas, chandra, Elspeth, guruk, jace, liliana, nicol, plainswalker, plainswalkers, tezzeret, vol
Posted in Combos, Effects, Magic: the Gathering, Misc., Strategy, Teaching | Comments (2)