Archive for the ‘zendikar’ Category

Card of the Month for: December 2009

January 11th, 2010

Thats it NEW YEAR! I hope you all have a happy new year and I left this poll open because of last months messup. I though it deserves 3 weeks insted of 2.

Now for the card we had a verry close game. So close actually:

By one vote!

This card wasn’t celebrated for being good until just recently when poeple started figuring out how to use it in some decks.

Eldrazi Monument was about $5

Now it is $7.75

It is obviously great in a token deck but some poeple don’t look to deep into it. If your playing standard you could use Bloodghast in a landfall deck with this.

Eldrazi won over Emeris because the monument  won a couple of tornements increasing its popularity just enough to have in win over shields.

And in my opinion Eldrazi Monument is better than Akroma’s memorial:

Mainly for the fact that Eldrazi makes all your creatures indestructable and costs 2 less. Even though Eldrazi has its obviously bad effect if the deck is built around it or thrown into a good token deck its effect can be negated.

Also if you dont already know Eldrazi is in the name of the Zendikar block’s 3rd set. Rise of Eldrazi and the possible return of merit lage. Look here to read more.

Thanks for ready and remember to vote for this months CoM

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Posted in Card of the month, Combos, Magic: the Gathering, Strategy, Teaching, announcements, zendikar | Comments (0)

Zendikar Top Ten and Pack Per Day Challenge Day Thirteen

October 14th, 2009

I didn’t have time to post the packs yesterday or the day before, but I will post today’s pack. Nothing good were in any of the three. (I’ve had bad luck so far with this challenge) Before I post the pack, though, I’m going to post the top ten Zendikar cards. The fetchlands are not on the list because there are five and they are utility cards.

10. Day of Judgement

This is apparently the replacement of Wrath of God. It will probably be used just as often as Wrath because regenerators are not used often. It’s been a long time since I’ve seen one, even in casual games.

9.Harrow

I’ve seen Harrow in use, and it defiantly deserves a place on the top ten list. It triggers landfall twice, plus gives you one free land, for a net loss of only one mana. (The two lands come into play untapped) Sure, it can be countered, and then you’re in trouble, but anything can be countered, and the benefits of successfully resolving this usually outweigh the cost and the risk.

8. Ob Nixilis, the Fallen

If this creature is able to survive one turn, it will be out of range any single burn spell. You can play a land right after you play it also. (And because of the priority system, you can play the land before your opponent has a chance to respond) This creature will immediately deal 3 damage and get 3 +1/+1 counters. If you play harrow, that’s 6 damage. It will also be the instant target of any removal, allowing your other big creatures to survive longer.

7. Scute Mob

Scute Mob, while it isn’t as good at surviving, can do more damage if it does. Growing by +5/+5 per turn is huge, even if it doesn’t have trample. The problem is that Scute Mob will be either killed or chump blocked every time.

6. Summoning Trap

This card is definitely worth it. If you play a big creature and it gets countered, you still have a chance of getting out a big creature. If not, it is playable for 6 mana.

5. Rampaging Baloths

This creature is a creature that I think is better than Broodmate Dragon. Because, again, of the priority system, you can play a land before your opponent has a chance to destroy this. That means that for 6 mana, you can have a 6/6 and a 4/4. It can be played using mana of only one color, It has +2/+2 more than broodmate, and if you’re lucky, it can make more than one 4/4. The only downside is the lack of flying, but in my opinion, it’s still better.

4. Vampire Nighthawk

Nighthwak has the potential to keep a whole army at bay for a few turns. It’s a 3 mana creature that will kill you if it doesn’t die soon.

3. Warren Instigator

Notice the double strike. That means that you get to put 2 goblins from your hand into play each time it hits your opponent. It’s another kill or be killed creature, although it is very vulnerable to removal and being blocked by anything with over 2 toughness.

2. Goblin Guide

This is a 2/2 for one. With haste. There isn’t much else to say about it.

1. Lotus Cobra

This might only be a 2/1, meaning it dies to removal, but it is still the best card in Zendikar. If it manages to survive, you get more mana accel than you’ll know what to do with.

Booster Pack

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Zendikar Prerelease

September 27th, 2009

Umm…Wow? That was a great prerelease! For all of you that missed the prerelease heres how it went/a few tips. And the Prerelease cards:

rampaging_baloth_promo

6/6 for 6 with trample = good. 6/6 for 6 with trample that makes minime’s = Oponent has to kill this card or else they loose.

planechase_promo

Ya…If you can keep this in play this is a great great card. When both players roll choas symbol then the game gets extreamly interesting…Or boring you choose.

 

 

Calvin went Green/White. He got a few nice rare cards, I’m not 100% sure of what he got because I was usually stuck playing my own games.

I played (Red/Blue) / (Red/White) -Ill explain this later-

I got six rares from the six packs I opened (duh) and calvin got seven (one foil)

I got 3/1 (1st game lost, rest won)

Calvin got 1/3 (1st, 3rd, 4th game lost, 2nd game by) -Bad Time for Calvin-

The main highlight that I opened were World Queller, Nissa Revin and the red/blue fletched land. The sad part was I only used World Queller and it wasn’t based on World Queller, it was just thrown in thier for the fun of it.

 

I played Red/Blue for the First game of the First Match. I lost…Utterly…I had no hope of winning whatsoever. I then (thanks to my nice partner allowing me) compleatly redid my deck. Taking out all blue cards and making a nice red/white deck. I based my deck off of well putting all my red and or white cards into the deck. Exept for the white cards that have to do with equippments because I had no equippments.

Also a funny (very funny) thing that happend was… I traded the Flettched land (red/blue) I traded for a pack and $3.  I opened the pack… Went through it slowly the guy was watching over my shoulder. The rare I got was…………..The fletched Land the Red/Blue! We both had a great laugh calvin was there laugh his head off as well. The guy said it was totally worth it just for the laughs. After that I traded the Fletched land for $1 and another pack, didn’t really get a good rare.

Well now that you are done reading about my “life” here are a few tips and tricks about Zendikar.

Make a RED DECK! Almost all the poeple that got 3/1 and 4/0 used a deck with red in them. The basis of the set is just like the basics of magic. Get cards out and kill. Its basic compared to Alara Reborn with trying to make a Multicolored deck or the Morningtide/ Shadowmoor set with trying to make tribal.

Another great tip is use Landfall, No dont just use it Spam it! It is such a great abilitiy it makes life so much easier.

Kicker is also another great thing to use. It is alot better than when it was first intoduced.

Trap cards are nice but they arereally good when you play them for there trap ability you say “My god you have made me use my trap card!”. Yes my opponent did say that…And yes it did lighten the mood.

 

A few Great cards to use are…: (Sorry I dont rememember names)

 

1/3  scorpion with deathtouch, It is a great card I went agenst an opponent with 2 out ouch, that was hard to beat.

2/3 vampire with deathtouh, flying, lifelink. That is a hard card to beat.

1/1 goblin with kicker {2} {R}. The kicker deals 2 damage to target creature. This has helped so much!

 

Thies are just a few great cards but in this set a few “bad” cards will actually end up being good. Closly examine each card some cards are great and well others are kinda…well….pethetic.

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Posted in Magic: the Gathering, announcements, zendikar | Comments (2)