I didn’t have time to post the packs yesterday or the day before, but I will post today’s pack. Nothing good were in any of the three. (I’ve had bad luck so far with this challenge) Before I post the pack, though, I’m going to post the top ten Zendikar cards. The fetchlands are not on the list because there are five and they are utility cards.
10. Day of Judgement

This is apparently the replacement of Wrath of God. It will probably be used just as often as Wrath because regenerators are not used often. It’s been a long time since I’ve seen one, even in casual games.
9.Harrow

I’ve seen Harrow in use, and it defiantly deserves a place on the top ten list. It triggers landfall twice, plus gives you one free land, for a net loss of only one mana. (The two lands come into play untapped) Sure, it can be countered, and then you’re in trouble, but anything can be countered, and the benefits of successfully resolving this usually outweigh the cost and the risk.
8. Ob Nixilis, the Fallen

If this creature is able to survive one turn, it will be out of range any single burn spell. You can play a land right after you play it also. (And because of the priority system, you can play the land before your opponent has a chance to respond) This creature will immediately deal 3 damage and get 3 +1/+1 counters. If you play harrow, that’s 6 damage. It will also be the instant target of any removal, allowing your other big creatures to survive longer.
7. Scute Mob

Scute Mob, while it isn’t as good at surviving, can do more damage if it does. Growing by +5/+5 per turn is huge, even if it doesn’t have trample. The problem is that Scute Mob will be either killed or chump blocked every time.
6. Summoning Trap

This card is definitely worth it. If you play a big creature and it gets countered, you still have a chance of getting out a big creature. If not, it is playable for 6 mana.
5. Rampaging Baloths

This creature is a creature that I think is better than Broodmate Dragon. Because, again, of the priority system, you can play a land before your opponent has a chance to destroy this. That means that for 6 mana, you can have a 6/6 and a 4/4. It can be played using mana of only one color, It has +2/+2 more than broodmate, and if you’re lucky, it can make more than one 4/4. The only downside is the lack of flying, but in my opinion, it’s still better.
4. Vampire Nighthawk

Nighthwak has the potential to keep a whole army at bay for a few turns. It’s a 3 mana creature that will kill you if it doesn’t die soon.
3. Warren Instigator

Notice the double strike. That means that you get to put 2 goblins from your hand into play each time it hits your opponent. It’s another kill or be killed creature, although it is very vulnerable to removal and being blocked by anything with over 2 toughness.
2. Goblin Guide

This is a 2/2 for one. With haste. There isn’t much else to say about it.
1. Lotus Cobra

This might only be a 2/1, meaning it dies to removal, but it is still the best card in Zendikar. If it manages to survive, you get more mana accel than you’ll know what to do with.
Booster Pack












